Use empty image instead of null to avoid warnings
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dd3fb12678
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42134d3e56
@ -933,7 +933,7 @@ function handle_draw_jpeg_onload()
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// Give the Garbage collector a clue to recycle this; avoids
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// Give the Garbage collector a clue to recycle this; avoids
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// fairly massive memory leaks during video playback
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// fairly massive memory leaks during video playback
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this.src = null;
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this.src = EMPTY_GIF_IMAGE;
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if (this.o.descriptor &&
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if (this.o.descriptor &&
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(this.o.descriptor.flags & SPICE_IMAGE_FLAGS_CACHE_ME))
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(this.o.descriptor.flags & SPICE_IMAGE_FLAGS_CACHE_ME))
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5
utils.js
5
utils.js
@ -27,6 +27,11 @@ var STREAM_DEBUG = 0;
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var DUMP_DRAWS = false;
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var DUMP_DRAWS = false;
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var DUMP_CANVASES = false;
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var DUMP_CANVASES = false;
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/*----------------------------------------------------------------------------
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** We use an Image temporarily, and the image/src does not get garbage
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** collected as quickly as we might like. This blank image helps with that.
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**--------------------------------------------------------------------------*/
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var EMPTY_GIF_IMAGE = "data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=";
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/*----------------------------------------------------------------------------
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/*----------------------------------------------------------------------------
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** combine_array_buffers
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** combine_array_buffers
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