Only drop an mjpeg frame if we are not currently processing one.

This commit is contained in:
Jeremy White 2016-12-29 15:25:43 -06:00
parent 368fdaf51d
commit 4ea12e87a2

View File

@ -582,7 +582,9 @@ SpiceDisplayConn.prototype.process_channel_message = function(msg)
media.spiceconn = this;
v.spice_stream = s;
}
else if (m.codec_type != SPICE_VIDEO_CODEC_TYPE_MJPEG)
else if (m.codec_type == SPICE_VIDEO_CODEC_TYPE_MJPEG)
this.streams[m.id].frames_loading = 0;
else
console.log("Unhandled stream codec: "+m.codec_type);
return true;
}
@ -884,6 +886,9 @@ function handle_draw_jpeg_onload()
var temp_canvas = null;
var context;
if (this.o.sc.streams[this.o.id])
this.o.sc.streams[this.o.id].frames_loading--;
/*------------------------------------------------------------
** FIXME:
** The helper should be extended to be able to handle actual HtmlImageElements
@ -970,7 +975,10 @@ function handle_draw_jpeg_onload()
function process_mjpeg_stream_data(sc, m, time_until_due)
{
if (time_until_due < 0)
/* If we are currently processing an mjpeg frame when a new one arrives,
and the new one is 'late', drop the new frame. This helps the browsers
keep up, and provides rate control feedback as well */
if (time_until_due < 0 && sc.streams[m.base.id].frames_loading > 0)
{
if ("report" in sc.streams[m.base.id])
sc.streams[m.base.id].report.num_drops++;
@ -1001,6 +1009,8 @@ function process_mjpeg_stream_data(sc, m, time_until_due)
};
img.onload = handle_draw_jpeg_onload;
img.src = tmpstr;
sc.streams[m.base.id].frames_loading++;
}
function process_stream_data_report(sc, id, msg_mmtime, time_until_due)