Only drop an mjpeg frame if we are not currently processing one.
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parent
368fdaf51d
commit
4ea12e87a2
14
display.js
14
display.js
@ -582,7 +582,9 @@ SpiceDisplayConn.prototype.process_channel_message = function(msg)
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media.spiceconn = this;
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v.spice_stream = s;
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}
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else if (m.codec_type != SPICE_VIDEO_CODEC_TYPE_MJPEG)
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else if (m.codec_type == SPICE_VIDEO_CODEC_TYPE_MJPEG)
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this.streams[m.id].frames_loading = 0;
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else
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console.log("Unhandled stream codec: "+m.codec_type);
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return true;
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}
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@ -884,6 +886,9 @@ function handle_draw_jpeg_onload()
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var temp_canvas = null;
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var context;
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if (this.o.sc.streams[this.o.id])
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this.o.sc.streams[this.o.id].frames_loading--;
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/*------------------------------------------------------------
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** FIXME:
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** The helper should be extended to be able to handle actual HtmlImageElements
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@ -970,7 +975,10 @@ function handle_draw_jpeg_onload()
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function process_mjpeg_stream_data(sc, m, time_until_due)
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{
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if (time_until_due < 0)
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/* If we are currently processing an mjpeg frame when a new one arrives,
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and the new one is 'late', drop the new frame. This helps the browsers
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keep up, and provides rate control feedback as well */
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if (time_until_due < 0 && sc.streams[m.base.id].frames_loading > 0)
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{
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if ("report" in sc.streams[m.base.id])
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sc.streams[m.base.id].report.num_drops++;
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@ -1001,6 +1009,8 @@ function process_mjpeg_stream_data(sc, m, time_until_due)
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};
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img.onload = handle_draw_jpeg_onload;
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img.src = tmpstr;
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sc.streams[m.base.id].frames_loading++;
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}
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function process_stream_data_report(sc, id, msg_mmtime, time_until_due)
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