"use strict"; /* Copyright (C) 2012 by Jeremy P. White This file is part of spice-html5. spice-html5 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. spice-html5 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with spice-html5. If not, see . */ /*---------------------------------------------------------------------------- ** SpiceDataView ** FIXME FIXME ** This is used because Firefox does not have DataView yet. ** We should use DataView if we have it, because it *has* to ** be faster than this code **--------------------------------------------------------------------------*/ function SpiceDataView(buffer, byteOffset, byteLength) { if (byteOffset !== undefined) { if (byteLength !== undefined) this.u8 = new Uint8Array(buffer, byteOffset, byteLength); else this.u8 = new Uint8Array(buffer, byteOffset); } else this.u8 = new Uint8Array(buffer); }; SpiceDataView.prototype = { getUint8: function(byteOffset) { return this.u8[byteOffset]; }, getUint16: function(byteOffset, littleEndian) { var low = 1, high = 0; if (littleEndian) { low = 0; high = 1; } return (this.u8[byteOffset + high] << 8) | this.u8[byteOffset + low]; }, getUint32: function(byteOffset, littleEndian) { var low = 2, high = 0; if (littleEndian) { low = 0; high = 2; } return (this.getUint16(byteOffset + high, littleEndian) << 16) | this.getUint16(byteOffset + low, littleEndian); }, setUint8: function(byteOffset, b) { this.u8[byteOffset] = (b & 0xff); }, setUint16: function(byteOffset, i, littleEndian) { var low = 1, high = 0; if (littleEndian) { low = 0; high = 1; } this.u8[byteOffset + high] = (i & 0xffff) >> 8; this.u8[byteOffset + low] = (i & 0x00ff); }, setUint32: function(byteOffset, w, littleEndian) { var low = 2, high = 0; if (littleEndian) { low = 0; high = 2; } this.setUint16(byteOffset + high, (w & 0xffffffff) >> 16, littleEndian); this.setUint16(byteOffset + low, (w & 0x0000ffff), littleEndian); }, }