Medium Tasks: . Get the mouse event code out of spicemsg (and make spicemsg *only* about messages) . Change the message processing to be able to handle an array of ArrayBuffers so we don't have to use the combine function, which is presumed slow. . Use the 'real' DataView if we have it . Consider passing a status change event back to the front end (e.g. indicators for numlock, connection status, all that jazz) . Try to further Improve mouse position sends - We now discard motions when we're more than 2 * SPICE_INPUT_MOTION_ACK_BUNCH from an ack, just like the gtk client - Other idea 1: queue them and only send when idle, but collapse first? - Other idea 2: Time limit motion events . Shift from the simplistic Makefile to an autoconf based Makefile so we can try to support 'make install' on other systems. Big Tasks: . Generate messages + enums from spice.proto . Video + Audio: - Need either ogg or webm codec - Probably need a codec other than celt 0.51 - Need a way to feed stream into a media object * Javascript uri? * best would be Media Source Extensions draft, but only in Chrome so far * some trick with createObjectUrl? see: - http://dev.w3.org/2011/webrtc/editor/getusermedia.html . Explore clipboard - Supporting it may require unpleasant hacks . Fully flesh out image type support; plt, glz, and jpeg/alpha are likely to be real work . Fix the many limitations of Draw operation support (clipping, masking, scaling, and so on) . Implement direct websocket support for the spice server . Profile the whole mess - Initial profiling suggests image decompression is the big hog . Implement agent support . Build a test suite for measuring performance - Latency, bandwidth, packet loss - But how to quantify 'feel'? - Suggestion: recordmydesktop to capture videos Use something like cxtest to create scripts Do this with varying latency/bandwidth, etc We can play videos side by side And potentially use tool like MSU Video Quality Measurement Tool (SSIM is the concept for measuring how much frames differ) - Key metric - how much cpu / memory / bandwidth per 'active' user